Circle类
# 概述
在 Openlayers 中,Circle类用于圆的实例化,Circle类继承于SimpleGeometry类,关于SimpleGeometry类,可以参考
# 源码分析
# Circle类的源码实现
Circle类的源码实现如下:
class Circle extends SimpleGeometry {
constructor() {}
clone() {
const circle = new Circle(
this.flatCoordinates.slice(),
undefined,
this.layout
);
circle.applyProperties(this);
return circle;
}
closestPointXY(x, y, closestPoint, minSquaredDistance) {
const flatCoordinates = this.flatCoordinates;
const dx = x - flatCoordinates[0];
const dy = y - flatCoordinates[1];
const squaredDistance = dx * dx + dy * dy;
if (squaredDistance < minSquaredDistance) {
if (squaredDistance === 0) {
for (let i = 0; i < this.stride; ++i) {
closestPoint[i] = flatCoordinates[i];
}
} else {
const delta = this.getRadius() / Math.sqrt(squaredDistance);
closestPoint[0] = flatCoordinates[0] + delta * dx;
closestPoint[1] = flatCoordinates[1] + delta * dy;
for (let i = 2; i < this.stride; ++i) {
closestPoint[i] = flatCoordinates[i];
}
}
closestPoint.length = this.stride;
return squaredDistance;
}
return minSquaredDistance;
}
containsXY(x, y) {
const flatCoordinates = this.flatCoordinates;
const dx = x - flatCoordinates[0];
const dy = y - flatCoordinates[1];
return dx * dx + dy * dy <= this.getRadiusSquared_();
}
getCenter() {
return this.flatCoordinates.slice(0, this.stride);
}
computeExtent(extent) {
const flatCoordinates = this.flatCoordinates;
const radius = flatCoordinates[this.stride] - flatCoordinates[0];
return createOrUpdate(
flatCoordinates[0] - radius,
flatCoordinates[1] - radius,
flatCoordinates[0] + radius,
flatCoordinates[1] + radius,
extent
);
}
getRadius() {
return Math.sqrt(this.getRadiusSquared_());
}
getRadiusSquared_() {
const dx = this.flatCoordinates[this.stride] - this.flatCoordinates[0];
const dy = this.flatCoordinates[this.stride + 1] - this.flatCoordinates[1];
return dx * dx + dy * dy;
}
getType() {
return "Circle";
}
intersectsExtent(extent) {
const circleExtent = this.getExtent();
if (intersects(extent, circleExtent)) {
const center = this.getCenter();
if (extent[0] <= center[0] && extent[2] >= center[0]) {
return true;
}
if (extent[1] <= center[1] && extent[3] >= center[1]) {
return true;
}
return forEachCorner(extent, this.intersectsCoordinate.bind(this));
}
return false;
}
setCenter(center) {
const stride = this.stride;
const radius = this.flatCoordinates[stride] - this.flatCoordinates[0];
const flatCoordinates = center.slice();
flatCoordinates[stride] = flatCoordinates[0] + radius;
for (let i = 1; i < stride; ++i) {
flatCoordinates[stride + i] = center[i];
}
this.setFlatCoordinates(this.layout, flatCoordinates);
this.changed();
}
setCenterAndRadius(center, radius, layout) {
this.setLayout(layout, center, 0);
if (!this.flatCoordinates) {
this.flatCoordinates = [];
}
const flatCoordinates = this.flatCoordinates;
let offset = deflateCoordinate(flatCoordinates, 0, center, this.stride);
flatCoordinates[offset++] = flatCoordinates[0] + radius;
for (let i = 1, ii = this.stride; i < ii; ++i) {
flatCoordinates[offset++] = flatCoordinates[i];
}
flatCoordinates.length = offset;
this.changed();
}
getCoordinates() {
return null;
}
setCoordinates(coordinates, layout) {}
setRadius(radius) {
this.flatCoordinates[this.stride] = this.flatCoordinates[0] + radius;
this.changed();
}
rotate(angle, anchor) {
const center = this.getCenter();
const stride = this.getStride();
this.setCenter(
rotate(center, 0, center.length, stride, angle, anchor, center)
);
this.changed();
}
}
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# Circle类的构造函数
Circle类的构造函数接受三个参数:中心点坐标center、半径radius和坐标布局方式layout。构造函数会先判断,若layout存在,且半径radius不存在,则调用this.setFlatCoordinates方法设置this.layout、this.stride和this.flatCoordinates;否则,判断若radius不存在或为false,则修改为0,最后调用this.setCenterAndRadius方法,设置中心点和半径。
# Circle类的主要方法
Circle类的主要方法如下:
clone方法:用于复制一个圆几何对象,内部就是实例化Circle类,然后调用实例对象的applyProperties方法,最后返回实例对象。closestPointXY方法:接受四个参数:给定点x、y、最近点坐标closestPoint和最小距离平方;closestPointXY方法就是获取给定点距离几何对象(即圆)的最小距离平方,并且修正最近点的坐标值。方法内部会先计算给定点到中心点的距离平方squaredDistance,然后比较squaredDistance与minSquaredDistance的大小;若squaredDistance大于或等于minSquaredDistance,则直接返回minSquaredDistance;否则判断,若squaredDistance等于0,这说明给定点就是中心点,然后修改最近点坐标为中心点坐标,并且返回0;否则,通过几何对象的半径大小和给定点到圆心距离的比例计算出最近点的坐标,然后多维的数据比如M就保持不变。最后返回给定点到圆心的距离。containsXY方法:接受两个参数即给定点的坐标x和y,然后计算给定点和几何对象中心点的距离平方,比较它和半径平方的大小,若半径平方较大或等于计算的平方,则说明给定点在几何对象内部或者是在圆上。getCenter方法:用于获取几何对象的中心点坐标。computeExtent方法:用于获取几何对象的包围盒。getRadius方法:用于获取几何对象的半径,内部就是调用this.getRadiusSquared_方法获取半径的平方。getRadiusSquared方法:获取半径的平方。getType方法:获取几何对象的类型,Circle。intersectsExtent方法:用于判断矩形extent是否与几何对象相交setCenter方法:设置几何对象中心点坐标;接受一个参数center,先从this.flatCoordinates中计算出半径,然后 重新组装变量flatCoordinates,再调用this.setFlatCoordinates方法设置this.flatCoordinates、this.layout和this.stride,最后调用this.changed方法。setCenterAndRadius方法:设置几何对象的中心点坐标和半径。getCoordinates方法:返回null,因为几何对象圆重要的属性是圆心(即中心点坐标)和半径大小。setCoordinates方法:未实现。setRadius方法:用于设置半径,几何对象的半径也是存在this.flatCoordinates,即this.flatCoordinates的第三项的大小为x坐标值加上半径大小,最后会调用this.changed方法。rotate方法:接受两个参数:旋转角度angle和旋转锚点anchor。方法内部会先分别调用this.getCenter和this.getStride方法获取几何对象的中心点坐标和步幅this.stride,然后调用rotate方法对中心坐标进行旋转,修改中心点坐标并返回修改后的中心点坐标,然后调用this.setCenter方法设置中心点坐标,最后调用this.changed方法。
# 总结
本文主要介绍了Circle类的源码实现和原理,精华的地方就是closestPointXY方法中当给定点(x,y)在几何对象内部但又不是圆心时,计算最近点距离的逻辑,需要具备一定的数据知识。